I wasn't meaning that Imperial measurements are Old School, but the feel of Old School games from the 80s. FWIW, I was brought up with both metric and imperial and still personally think in inches, feet, yards and miles.
No Worries. I misunderstood. Thanks for the kind reply. I did purchase Classic Fantasy.. CF does fill some gaps for me and it is well done. I will play Mythras as well. Happy gaming. September 20, pm UTC. What is the difference between the two pdf files? Which one is most recent? It contains errata and higher resolution covers. Lawrence, why not remove the older version then to help avoid confusion? I downloaded both, but I'm glad to know the difference.
Which makes me ponder, if the printed versions are Rev. I'm asking because I like to buy hard copy as well as PDF and it's on my list to do. Didn't reply to my previous question yet Lawerence. Also the other day I tried emailing you all via your website and also haven't gotten a reply.
I emailed to ask if the "printed" versions were up to date with the Sept revision 2. I'm asking because there is a large difference in the sizes of the original file above and the revision2. Revision 2 is over 91k versus the original which is almost 37k. Is most of that just the art? My question is can we buy the September revision 2 in hardcopy? Or are the hard copies still all revision one?
I notice that you're really fast to respond which is awesome btw. Ah well, so much for the communication. Seems that dried up. I'd tried the email as I mentioned, you sort of answered my question in email but then didn't answer my question about an errata. Would be nice if Design Mechanism offered an errata pdf for those who buy the hard copy so that they can update the printed version with the new Revision2 version.
Seriously, good customer communication is a must. When I don't get it I know I personally tend to just shrug and walk away after a bit.
I always loved Runequest btw, played 1st, 2nd and 3rd edition back in the late 70's and early 80s. My issue with it was always that it took a lot of work to make it work for a world other than Glorantha. Don't get me wrong, I really liked Stafford's game world but it wasn't quite what I wanted to run myself. So by the mid 80's when GURPS came out I jumped on that and it was my system for the next 15 years until I decided to take a break from tabletop rpg gaming.
Now that I've returned I'm not real See more happy with the current edition of GURPS and was looking at other skill based game mechanics systems. I recalled Runequest and when I found out what I'd missed I decided to give it a shot. What doesn't impress me is that simple questions aren't getting answered.
I take that as not a good sign. Hi James, I'm sorry you feel we don't communicate. It's quite difficult keeping track of so many fora, plus all the emails we get to individual emails and our group mailbox. I'm sincerely sorry that I haven't replied sooner here. On the point size, I'm quite willing to accept that some people may struggle with 9pt text, but as a publisher we have to consider the overall product not just in terms of the point size, but also the page count as a physical product, which translates to weight for printing and shipping costs and of course what people are prepared to accept in terms of overall page count.
When we first released RQ6 we had a lot of criticism about it being pages, and a fair few about the white space. See more Mythras was a chance to address that, reduce the production costs, and create a more polished product. There's always I trade-off, and I wish we could please everyone in every way, while still creating a book that's as cheap as possible to print, ship, and become profitable.
On the errata, we do have an errata list over at our forum, and we will, once we have time, release a full document for download. Since Mythras' release though, we've concentrated on producing supporting material, and as a small operation, there simply haven't been enough hours in the day to complete everything all our customers might wish of us.
It will happen though. Is the artwork different compared to Runequest 6? Aside from the cover which looks the same, I mean. In some places, yes. There is some entirely new art to replace pieces we weren't too happy with, but otherwise the art is the same.
There's actually a little more art in Mythras. Thank you that was pretty helpful. I'll be frank: I think I lean towards Mythras then. Although the chance to happen upon a copy of Runequest 6 in stores is pretty slim by now.
Mythras, when it comes out in print, will also be less expensive than RQ6 was, since it has a lower page count. It has all the same content though aside from Runequest IP , plus some new combat effects and improved Animism rules. Thats very good to hear. So runequest 6 had Glorantha pages as well? I was under the impression it used your own setting. Or maybe its just names and spells and professions you refer to?
I am definitely getting into this. For now we are going to start with the Imperative Rules. See how my group responds to d :. No, it didn't really have Gloranthan content. Skills cover the ancient, modern and futuristic settings, and the weapons include firearms. So Mythras Imperative gives you the starting point for adventuring in any time period you want. Other supplements, and the core Mythras rules themselves, expand on things like magic, vehicles, psionic powers and so on.
Mythras Imperative can be used by third party publishers to develop their own, Mythras-powered games, in conjunction with the Mythras Gateway License. This simple agreement extends our permission for the Imperative rules to be used wholesale in new systems people want to create. Contact us for more details. For those new to the game, Mythras is a straightforward, roll-under percentile system. Mythras contains everything needed for play, except for dice and friends. It includes five magic systems, innovative combat, over 60 creatures, and copious guidance on how to use the rules and run Mythras games!
Come and try one of the best roleplaying systems around Explore a Whole New World of Intrigue and Adventure in Shores Of KorantiaKorantia: a coastal region of the great continent of Taygus, home to dozens of city-states and scores of Goddesses and Gods - each with their own wants, needs, plans and schemes. In this book you will find everything you need to adventure in Korantia and beyond; rules for character creation, cults, encounter tables for land and sea, economics, a fully detailed colony in which to start off your adventures, many fully detailed NPCs and a mini-campaign that will plunge your characters into intrigue and plot, culminating in a perilous expedition to a mysterious and dangerous desert island.
Shores Of Korantia is a complete setting for Mythras. Requires the Mythras Core Rules for play. Mythic Britain is a complete sourcebook for adventuring in Britain's Dark Ages using the Mythras rules. The book includes an extensive history and background of 5th and 6th Century Britain; details of the different tribes and territories; complete character creation rules for Britons and Saxons, details of magic, the Saints and pagan Gods; and, rules for massed battles.
Completing the book, seven linked scenarios form the Mythic Britain Campaign in which the characters travel the length of breadth of the island, serving Merlin and Arthur, fighting the Saxon invaders, searching for the lost Treasures of Britain, and becoming involved in all manner of schemes and intrigues. It gives you a pared-down, simplified version of Mythras but still with enough options and depth to be a playable game.
The rules cover character creation, skills, the core mechanics of the game, spot rules for different circumstances, combat mechanics, and several creatures from fantasy, real life and science fiction.
Skills cover the ancient, modern and futuristic settings, and the weapons include firearms. So Mythras Imperative gives you the starting point for adventuring in any time period you want. Other supplements, and the core Mythras rules themselves, expand on things like magic, vehicles, psionic powers and so on.
Mythras Imperative can be used by third party publishers to develop their own, Mythras-powered games, in conjunction with the Mythras Gateway License. This simple agreement extends our permission for the Imperative rules to be used wholesale in new systems people want to create. Contact us for more details.
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One-click unsubscribe later if you don't enjoy the newsletter. Log In with Facebook. Log In I am new here. Remember me. Error: No match for email address or password. Password forgotten? Click here. Advanced Search. Mythras Imperative.
From Design Mechanism. Selected Option:. Watermarked PDF. Introducing new combat options and Special Effects, it takes a sober and realistic view of how firearms impact roleplaying games, while being easy and fun to add to the existing rules. A print copy of Mythras Firearms is available from our Lulu Store. Taken from Book of Quests , this scenario takes the characters to the town of Aylesford where a terrible event has befallen the people.
Can the party drive away this vile curse before it is too late? A terrific scenario for Mythras.
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